ARTBOOK BLOG

RECENT POSTS

DATE 12/18/2024

BMCM+AC presents David Silver on 'The Farm at Black Mountain College'

DATE 12/7/2024

Artbook at Hauser & Wirth Los Angeles Bookstore presents Chloe Sherman on 'Renegades San Francisco: The 1990s'

DATE 12/5/2024

The Primary Essentials x Artbook Pop Up

DATE 12/3/2024

Happy Holidays from Artbook | D.A.P.

DATE 12/2/2024

Film lovers, rejoice! 'Sergio Leone by Himself' is NEW from Reel Art Press

DATE 11/28/2024

Happy Holidays from Artbook | D.A.P.

DATE 11/28/2024

This week, we gather!

DATE 11/24/2024

Photorealism lives!

DATE 11/22/2024

2024 Staff Pick Holiday Gifts!

DATE 11/21/2024

NYPL Jefferson Market presents Neal Slavin with Kevin Moore on 'When Two or More Are Gathered Together'

DATE 11/18/2024

“All is beauty, all is measure, richness, serenity and pleasure” in ‘Matisse: Invitation to the Voyage’

DATE 11/16/2024

Kaleidoscopic and dynamic, Orphism comes to the Guggenheim

DATE 11/13/2024

From Belly Dancers to Bingo Enthusiasts


IMAGE GALLERY

Pac-Man, 1980, is reproduced from
CORY REYNOLDS | DATE 10/6/2022

From Space Invaders to The Sims

Never Alone: Video Games as Interactive Design—an exploration of interactive design through 35 classic examples of video games—is on view now at MoMA. We're certainly feeling nostalgic about iconic early games like Pac-Man, 1980, pictured here. "We believe that video games can be a vehicle for moving society forward," Paola Antonelli, Anna Burckhardt and Paul Galloway write; "Steven Poole, at the turn of the twenty-first century, declared that they would 'shape the worlds we will all inhabit tomorrow.' We would like to think this is still true: That video games, through their nature as interactive design and their potential to shape behavior, can encourage tolerance, fluidity and pluralism, and help societies withstand reactionary attacks against human and civil rights. That they can be testing grounds for the avant-garde, for notions still too radical for the wider public. That they can model equitable and inclusive communities and challenge, in their imaginative spaces, previous modes of racial representation and gender construction. That they can give attention, acknowledgement and respect to underrepresented cultures, as does Never Alone, the game that gives this book its title. That they can bring us closer to nature and focus our awareness on climate change and the associated environmental crises. That through them we can embody and empathize with other individuals and other species and perhaps even will a more respectful and balanced reality into being. Through museums and other cultural institutions that look into the past to think about how the future might unroll, we may begin to comprehend the power of video games to surpass the hurdles we encounter IRL, and to harness that power for good."

Never Alone: Video Games as Interactive Design

Never Alone: Video Games as Interactive Design

The Museum of Modern Art, New York
Flexi, 8 x 10 in. / 140 pgs / 120 color.

$39.95  free shipping





This week, we gather!

DATE 11/28/2024

This week, we gather!

Photorealism lives!

DATE 11/24/2024

Photorealism lives!

Know your propaganda!

DATE 11/11/2024

Know your propaganda!

Halloween reading

DATE 10/31/2024

Halloween reading

Denim deep dive

DATE 10/27/2024

Denim deep dive

Heads up on 4/20!

DATE 4/20/2024

Heads up on 4/20!