Edited by Hans Venhuizen. Text by Charles Landry, Francien van Westrenen.
Across Europe, cities are rapidly changing. How to account for the requirements of culture and humanity amid urban planners' brisk intentions? Hans Venhuizen is a specialist in what he calls culture-based planning, which takes existing culture--architecture, art and the contemporary culture of an area's inhabitants--as the point of departure for planning efforts. Venhuizen is well known for his use of ingenious large-scale social games to identify the culture and explore the interests at stake: one such game, called "Life, the Game," involved 20 participants in reenacting the entire life cycle. Game Urbanism: Handbook of Processes of Spatial Change presents Venhuizen's working practices and shows how they can be applied by anybody (citizens, planners, artists, architects, local authorities, administrators) working in spatial planning, architecture, community arts or other creative industries. Charles Landry, author of the highly influential The Creative City (2000) and The Art of City Making (2006), contributes an introduction.
FORMAT: Pbk, 6.75 x 9.5 in. / 224 pgs / 100 color / 100 b&w. LIST PRICE: U.S. $35.00 LIST PRICE: CANADA $47.5 ISBN: 9789078088462 PUBLISHER: Valiz AVAILABLE: 2/28/2011 DISTRIBUTION: D.A.P. RETAILER DISC: TRADE PUBLISHING STATUS: Out of stock indefinitely AVAILABILITY: Not available TERRITORY: NA LA ME
Hans Venhuizen: Game Urbanism Manual for Cultural Spatial Planning
Published by Valiz. Edited by Hans Venhuizen. Text by Charles Landry, Francien van Westrenen.
Across Europe, cities are rapidly changing. How to account for the requirements of culture and humanity amid urban planners' brisk intentions? Hans Venhuizen is a specialist in what he calls culture-based planning, which takes existing culture--architecture, art and the contemporary culture of an area's inhabitants--as the point of departure for planning efforts. Venhuizen is well known for his use of ingenious large-scale social games to identify the culture and explore the interests at stake: one such game, called "Life, the Game," involved 20 participants in reenacting the entire life cycle. Game Urbanism: Handbook of Processes of Spatial Change presents Venhuizen's working practices and shows how they can be applied by anybody (citizens, planners, artists, architects, local authorities, administrators) working in spatial planning, architecture, community arts or other creative industries. Charles Landry, author of the highly influential The Creative City (2000) and The Art of City Making (2006), contributes an introduction.